/** * Copyright (c) Microsoft Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ export type ImageData = { width: number, height: number, data: Buffer }; export function padImageToSize(image: ImageData, size: { width: number, height: number }): ImageData { if (image.width === size.width && image.height === size.height) return image; const buffer = new Uint8Array(size.width * size.height * 4); for (let y = 0; y < size.height; y++) { for (let x = 0; x < size.width; x++) { const to = (y * size.width + x) * 4; if (y < image.height && x < image.width) { const from = (y * image.width + x) * 4; buffer[to] = image.data[from]; buffer[to + 1] = image.data[from + 1]; buffer[to + 2] = image.data[from + 2]; buffer[to + 3] = image.data[from + 3]; } else { buffer[to] = 0; buffer[to + 1] = 0; buffer[to + 2] = 0; buffer[to + 3] = 0; } } } return { data: Buffer.from(buffer), width: size.width, height: size.height }; } export function scaleImageToSize(image: ImageData, size: { width: number; height: number }): ImageData { const { data: src, width: w1, height: h1 } = image; const w2 = Math.max(1, Math.floor(size.width)); const h2 = Math.max(1, Math.floor(size.height)); if (w1 === w2 && h1 === h2) return image; if (w1 <= 0 || h1 <= 0) throw new Error('Invalid input image'); if (size.width <= 0 || size.height <= 0 || !isFinite(size.width) || !isFinite(size.height)) throw new Error('Invalid output dimensions'); const clamp = (v: number, lo: number, hi: number) => (v < lo ? lo : v > hi ? hi : v); // Catmull–Rom weights const weights = (t: number, o: Float32Array) => { const t2 = t * t; const t3 = t2 * t; o[0] = -0.5 * t + 1.0 * t2 - 0.5 * t3; o[1] = 1.0 - 2.5 * t2 + 1.5 * t3; o[2] = 0.5 * t + 2.0 * t2 - 1.5 * t3; o[3] = -0.5 * t2 + 0.5 * t3; }; const srcRowStride = w1 * 4; const dstRowStride = w2 * 4; // Precompute X: indices, weights, and byte offsets (idx*4) const xOff = new Int32Array(w2 * 4); // byte offsets = xIdx*4 const xW = new Float32Array(w2 * 4); const wx = new Float32Array(4); const xScale = w1 / w2; for (let x = 0; x < w2; x++) { const sx = (x + 0.5) * xScale - 0.5; const sxi = Math.floor(sx); const t = sx - sxi; weights(t, wx); const b = x * 4; const i0 = clamp(sxi - 1, 0, w1 - 1); const i1 = clamp(sxi + 0, 0, w1 - 1); const i2 = clamp(sxi + 1, 0, w1 - 1); const i3 = clamp(sxi + 2, 0, w1 - 1); xOff[b + 0] = i0 << 2; xOff[b + 1] = i1 << 2; xOff[b + 2] = i2 << 2; xOff[b + 3] = i3 << 2; xW[b + 0] = wx[0]; xW[b + 1] = wx[1]; xW[b + 2] = wx[2]; xW[b + 3] = wx[3]; } // Precompute Y: indices, weights, and row-base byte offsets (y*rowStride) const yRow = new Int32Array(h2 * 4); // row base in bytes const yW = new Float32Array(h2 * 4); const wy = new Float32Array(4); const yScale = h1 / h2; for (let y = 0; y < h2; y++) { const sy = (y + 0.5) * yScale - 0.5; const syi = Math.floor(sy); const t = sy - syi; weights(t, wy); const b = y * 4; const j0 = clamp(syi - 1, 0, h1 - 1); const j1 = clamp(syi + 0, 0, h1 - 1); const j2 = clamp(syi + 1, 0, h1 - 1); const j3 = clamp(syi + 2, 0, h1 - 1); yRow[b + 0] = j0 * srcRowStride; yRow[b + 1] = j1 * srcRowStride; yRow[b + 2] = j2 * srcRowStride; yRow[b + 3] = j3 * srcRowStride; yW[b + 0] = wy[0]; yW[b + 1] = wy[1]; yW[b + 2] = wy[2]; yW[b + 3] = wy[3]; } const dst = new Uint8Array(w2 * h2 * 4); for (let y = 0; y < h2; y++) { const yb = y * 4; const rb0 = yRow[yb + 0]; const rb1 = yRow[yb + 1]; const rb2 = yRow[yb + 2]; const rb3 = yRow[yb + 3]; const wy0 = yW[yb + 0]; const wy1 = yW[yb + 1]; const wy2 = yW[yb + 2]; const wy3 = yW[yb + 3]; const dstBase = y * dstRowStride; for (let x = 0; x < w2; x++) { const xb = x * 4; const xo0 = xOff[xb + 0]; const xo1 = xOff[xb + 1]; const xo2 = xOff[xb + 2]; const xo3 = xOff[xb + 3]; const wx0 = xW[xb + 0]; const wx1 = xW[xb + 1]; const wx2 = xW[xb + 2]; const wx3 = xW[xb + 3]; const di = dstBase + (x << 2); // unrolled RGBA for (let c = 0; c < 4; c++) { const r0 = src[rb0 + xo0 + c] * wx0 + src[rb0 + xo1 + c] * wx1 + src[rb0 + xo2 + c] * wx2 + src[rb0 + xo3 + c] * wx3; const r1 = src[rb1 + xo0 + c] * wx0 + src[rb1 + xo1 + c] * wx1 + src[rb1 + xo2 + c] * wx2 + src[rb1 + xo3 + c] * wx3; const r2 = src[rb2 + xo0 + c] * wx0 + src[rb2 + xo1 + c] * wx1 + src[rb2 + xo2 + c] * wx2 + src[rb2 + xo3 + c] * wx3; const r3 = src[rb3 + xo0 + c] * wx0 + src[rb3 + xo1 + c] * wx1 + src[rb3 + xo2 + c] * wx2 + src[rb3 + xo3 + c] * wx3; const v = r0 * wy0 + r1 * wy1 + r2 * wy2 + r3 * wy3; dst[di + c] = v < 0 ? 0 : v > 255 ? 255 : v | 0; } } } return { data: Buffer.from(dst.buffer), width: w2, height: h2 }; }