참고소스 수정본
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151
참고/playwright-main/packages/isomorphic/imageUtils.ts
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151
참고/playwright-main/packages/isomorphic/imageUtils.ts
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/**
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* Copyright (c) Microsoft Corporation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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export type ImageData = { width: number, height: number, data: Buffer };
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export function padImageToSize(image: ImageData, size: { width: number, height: number }): ImageData {
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if (image.width === size.width && image.height === size.height)
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return image;
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const buffer = new Uint8Array(size.width * size.height * 4);
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for (let y = 0; y < size.height; y++) {
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for (let x = 0; x < size.width; x++) {
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const to = (y * size.width + x) * 4;
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if (y < image.height && x < image.width) {
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const from = (y * image.width + x) * 4;
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buffer[to] = image.data[from];
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buffer[to + 1] = image.data[from + 1];
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buffer[to + 2] = image.data[from + 2];
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buffer[to + 3] = image.data[from + 3];
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} else {
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buffer[to] = 0;
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buffer[to + 1] = 0;
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buffer[to + 2] = 0;
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buffer[to + 3] = 0;
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}
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}
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}
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return { data: Buffer.from(buffer), width: size.width, height: size.height };
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}
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export function scaleImageToSize(image: ImageData, size: { width: number; height: number }): ImageData {
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const { data: src, width: w1, height: h1 } = image;
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const w2 = Math.max(1, Math.floor(size.width));
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const h2 = Math.max(1, Math.floor(size.height));
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if (w1 === w2 && h1 === h2)
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return image;
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if (w1 <= 0 || h1 <= 0)
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throw new Error('Invalid input image');
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if (size.width <= 0 || size.height <= 0 || !isFinite(size.width) || !isFinite(size.height))
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throw new Error('Invalid output dimensions');
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const clamp = (v: number, lo: number, hi: number) => (v < lo ? lo : v > hi ? hi : v);
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// Catmull–Rom weights
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const weights = (t: number, o: Float32Array) => {
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const t2 = t * t;
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const t3 = t2 * t;
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o[0] = -0.5 * t + 1.0 * t2 - 0.5 * t3;
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o[1] = 1.0 - 2.5 * t2 + 1.5 * t3;
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o[2] = 0.5 * t + 2.0 * t2 - 1.5 * t3;
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o[3] = -0.5 * t2 + 0.5 * t3;
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};
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const srcRowStride = w1 * 4;
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const dstRowStride = w2 * 4;
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// Precompute X: indices, weights, and byte offsets (idx*4)
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const xOff = new Int32Array(w2 * 4); // byte offsets = xIdx*4
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const xW = new Float32Array(w2 * 4);
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const wx = new Float32Array(4);
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const xScale = w1 / w2;
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for (let x = 0; x < w2; x++) {
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const sx = (x + 0.5) * xScale - 0.5;
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const sxi = Math.floor(sx);
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const t = sx - sxi;
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weights(t, wx);
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const b = x * 4;
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const i0 = clamp(sxi - 1, 0, w1 - 1);
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const i1 = clamp(sxi + 0, 0, w1 - 1);
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const i2 = clamp(sxi + 1, 0, w1 - 1);
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const i3 = clamp(sxi + 2, 0, w1 - 1);
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xOff[b + 0] = i0 << 2; xOff[b + 1] = i1 << 2; xOff[b + 2] = i2 << 2; xOff[b + 3] = i3 << 2;
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xW[b + 0] = wx[0]; xW[b + 1] = wx[1]; xW[b + 2] = wx[2]; xW[b + 3] = wx[3];
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}
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// Precompute Y: indices, weights, and row-base byte offsets (y*rowStride)
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const yRow = new Int32Array(h2 * 4); // row base in bytes
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const yW = new Float32Array(h2 * 4);
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const wy = new Float32Array(4);
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const yScale = h1 / h2;
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for (let y = 0; y < h2; y++) {
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const sy = (y + 0.5) * yScale - 0.5;
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const syi = Math.floor(sy);
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const t = sy - syi;
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weights(t, wy);
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const b = y * 4;
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const j0 = clamp(syi - 1, 0, h1 - 1);
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const j1 = clamp(syi + 0, 0, h1 - 1);
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const j2 = clamp(syi + 1, 0, h1 - 1);
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const j3 = clamp(syi + 2, 0, h1 - 1);
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yRow[b + 0] = j0 * srcRowStride;
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yRow[b + 1] = j1 * srcRowStride;
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yRow[b + 2] = j2 * srcRowStride;
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yRow[b + 3] = j3 * srcRowStride;
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yW[b + 0] = wy[0]; yW[b + 1] = wy[1]; yW[b + 2] = wy[2]; yW[b + 3] = wy[3];
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}
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const dst = new Uint8Array(w2 * h2 * 4);
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for (let y = 0; y < h2; y++) {
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const yb = y * 4;
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const rb0 = yRow[yb + 0];
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const rb1 = yRow[yb + 1];
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const rb2 = yRow[yb + 2];
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const rb3 = yRow[yb + 3];
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const wy0 = yW[yb + 0];
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const wy1 = yW[yb + 1];
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const wy2 = yW[yb + 2];
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const wy3 = yW[yb + 3];
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const dstBase = y * dstRowStride;
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for (let x = 0; x < w2; x++) {
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const xb = x * 4;
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const xo0 = xOff[xb + 0];
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const xo1 = xOff[xb + 1];
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const xo2 = xOff[xb + 2];
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const xo3 = xOff[xb + 3];
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const wx0 = xW[xb + 0];
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const wx1 = xW[xb + 1];
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const wx2 = xW[xb + 2];
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const wx3 = xW[xb + 3];
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const di = dstBase + (x << 2);
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// unrolled RGBA
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for (let c = 0; c < 4; c++) {
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const r0 = src[rb0 + xo0 + c] * wx0 + src[rb0 + xo1 + c] * wx1 + src[rb0 + xo2 + c] * wx2 + src[rb0 + xo3 + c] * wx3;
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const r1 = src[rb1 + xo0 + c] * wx0 + src[rb1 + xo1 + c] * wx1 + src[rb1 + xo2 + c] * wx2 + src[rb1 + xo3 + c] * wx3;
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const r2 = src[rb2 + xo0 + c] * wx0 + src[rb2 + xo1 + c] * wx1 + src[rb2 + xo2 + c] * wx2 + src[rb2 + xo3 + c] * wx3;
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const r3 = src[rb3 + xo0 + c] * wx0 + src[rb3 + xo1 + c] * wx1 + src[rb3 + xo2 + c] * wx2 + src[rb3 + xo3 + c] * wx3;
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const v = r0 * wy0 + r1 * wy1 + r2 * wy2 + r3 * wy3;
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dst[di + c] = v < 0 ? 0 : v > 255 ? 255 : v | 0;
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}
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}
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}
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return { data: Buffer.from(dst.buffer), width: w2, height: h2 };
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}
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